For this week I rigged the proxy bird we have living in the scarecrow's hat to be used to build upon the animation set up last week.
I also assisted with updating the in game assets. The main one of note was the windmill that Bailey used to instance around the environment.
After integrating the interaction feature used in VR and setup by the Tinman Team with the pitchfork for the scarecrow environment, I decided to expand the idea and make the wagon interactable. Unfortunately the blueprint to be more challenging than expected. As of now the blueprint allows the entire wagon to be lifted. After more research, the wagon will be able to raise the handle bar and be pulled by the player.