For this week I added the corn stalk geometry to the environment that was created by Matt Trupiano. I reviewed his asset and optimized its poly count for LOD use and fewer polygons because the object will always be at a distance. The UVs of the corn stalk had to be redone to allow the corn stalk to be manipulated by the wind material also used for wheat field.
I was also tasked with updating the windmill model. I extruded the wooden panels of the windmill, added windows, and created a stone base for the windmill. Below is an image of the windmill in Maya and another with the windmill in the UE4 level.